C# Basic
2019년에 Hexo 블로그에 쓴 글을 옮겨 왔습니다. 당시 이해를 그대로 두었습니다.
C
Object-oriented Language
다른 객체 지향 언어와 마찬가지로 Class와 Instance Attribute, Method 등의 개념이 존재한다.
C# Script 생성시 초기 화면
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelloWorld : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
- MonoBehaviour : Unity의 기본 Class 😪 docs.unity
- Update method : frame마다 매번 실행됨
Data Type
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelloWorld : MonoBehaviour
{
int iValue;
double dValue;
float fValue;
bool bValue;
string sValue;
// Start is called before the first frame update
void Start()
{
iValue = 50;
dValue = 100.123;
fValue = 100.23f;
bValue = true;
sValue = "Hello World";
}
// Update is called once per frame
void Update()
{
print("Integer Value: " + iValue);
print("Double Value: " + dValue);
print("Float Value: " + fValue);
print("Boolean Value: " + bValue);
print("String Value: " + sValue);
}
}
- float type은 number + f로 써야함
Moving Object
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelloWorld : MonoBehaviour
{
float speed = 20.0f;
Rigidbody rb;
public bool isGrounded;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
}
void OnCollisionStay()
{
isGrounded = true;
}
// Update is called once per frame
void Update()
{
float position1 = Input.GetAxis("Vertical");
float position2 = Input.GetAxis("Horizontal");
position1 = position1 * speed * Time.deltaTime;
position2 = position2 * speed * Time.deltaTime;
transform.Translate(Vector3.forward * position1);
transform.Translate(Vector3.right * position2);
if (Input.GetKeyDown(KeyCode.Space) && isGrounded == true)
{
rb.AddForce(new Vector3(0, 5, 0), ForceMode.Impulse);
isGrounded = false;
}
}
}
어설프게 키보드로 움직이는 코드